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    <title>LastSurvivor Devlog</title>
    <link>https://www.lastsurvivor.win/</link>
    <description>Prototype development notes for LastSurvivor, a tactical open-world survival shooter.</description>
    <language>en</language>
    <lastBuildDate>Fri, 29 May 2026 00:00:00 GMT</lastBuildDate>
    <item>
      <title>Patrol perception pass enters internal testing</title>
      <link>https://www.lastsurvivor.win/devlog.html#patrol-perception</link>
      <guid>https://www.lastsurvivor.win/devlog.html#patrol-perception</guid>
      <pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate>
      <description>Separated sight checks, hearing events, and suspicion memory for patrol behavior.</description>
    </item>
    <item>
      <title>Loadout screen rebuilt around physical containers</title>
      <link>https://www.lastsurvivor.win/devlog.html#inventory-rewrite</link>
      <guid>https://www.lastsurvivor.win/devlog.html#inventory-rewrite</guid>
      <pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate>
      <description>Nested containers, access time, volume, and practical equipment tradeoffs.</description>
    </item>
    <item>
      <title>Weather visibility test expands to forest roads</title>
      <link>https://www.lastsurvivor.win/devlog.html#weather-prototype</link>
      <guid>https://www.lastsurvivor.win/devlog.html#weather-prototype</guid>
      <pubDate>Fri, 03 Apr 2026 00:00:00 GMT</pubDate>
      <description>Fog and rain now change how far players and patrols can read movement.</description>
    </item>
    <item>
      <title>Extraction timing pass focuses on exposure</title>
      <link>https://www.lastsurvivor.win/devlog.html#extraction-timer</link>
      <guid>https://www.lastsurvivor.win/devlog.html#extraction-timer</guid>
      <pubDate>Sat, 14 Mar 2026 00:00:00 GMT</pubDate>
      <description>Exit windows are tuned around risk, route condition, and patrol pressure.</description>
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