Patch Notes

Changelog

Internal build notes are shared for project transparency and may not reflect final release content.

Last updated 2026-05-29

Internal Build

0.3.2 internal

Added

  • Suspicion memory for patrol investigation.
  • Extraction route status panel in the debug interface.

Changed

  • Reduced sprint recovery while carrying overloaded packs.
  • Adjusted fog visibility curve for forest perimeter tests.

Fixed

  • AI no longer repeats the same search bark when losing contact.

Known Issues

  • Interior audio still leaks too clearly through concrete walls.
Prototype

0.3.1 prototype

Added

  • Nested container inventory test.
  • Separate quick-access slots for rig and pockets.

Changed

  • Moved item volume checks into the container layer.

Fixed

  • Prevented heavy items from entering small medical pouches.

Known Issues

  • Sorting behavior is functional but still slow with large loot piles.
Systems Test

0.2.8 systems test

Added

  • Surface response table for penetration tests.
  • Initial armor coverage debug view.

Changed

  • Reduced close-range recoil recovery on compact rifles.

Fixed

  • Corrected impact sparks appearing on soft cover.

Known Issues

  • Ricochet feedback is readable but not visually final.
Early Build

0.2.0 early build

Added

  • Rough patrol path system with manual waypoint placement.
  • First-pass extraction trigger zones.

Changed

  • Replaced placeholder movement capsule with early character controller.

Fixed

  • Terrain collision on steep road slopes near the relay site.

Known Issues

  • Patrol turn transitions are abrupt on short waypoint segments.
Movement Pass

0.1.4 movement pass

Added

  • Crouch and prone stance switching.
  • Stamina drain on sprint with basic recovery curve.

Changed

  • Adjusted ground detection raycast to reduce stair-step movement.

Fixed

  • Character would occasionally float after vaulting low obstacles.

Known Issues

  • Vault detection clips on angled geometry.
Initial Prototype

0.1.0 initial prototype

Added

  • Basic player movement, camera, and interaction skeleton.
  • First blockout of the North Relay sector in Unreal Engine.
  • Placeholder inventory grid for early container testing.

Known Issues

  • Frame pacing inconsistent on low-end test machines.
  • Lighting is untuned placeholder only.