
News Archive
Updates from the current build track.
Short production notes, media drops, and build headlines from LastSurvivor development.
Last updated 2026-05-29

Patrol perception pass enters internal testing
AI now reacts differently to sound, sight, and recent contact during field tests.

Loadout screen rebuilt around physical containers
Packs, rigs, and pouches now shape what players can reach quickly. The container hierarchy runs through the inventory component layer in Unreal — cleaner to extend than the previous flat grid approach.

Ballistics tuning moves into a surface table
Armor and cover testing is easier to compare across weapons and distances.

Weather visibility test expands to forest roads
Fog and rain now change how far players and patrols can read movement.

Extraction timing pass focuses on exposure
Exit windows are tuned around risk, route condition, and patrol pressure.

Internal build 0.3.0 focuses on audio readability
Footsteps, rain masking, and interior occlusion are being tested for clearer threat reads.

First North Relay media board published
New environment frames define the target mood for relay roads and extraction routes.