Patrol update cover image

News Archive

Updates from the current build track.

Short production notes, media drops, and build headlines from LastSurvivor development.

Last updated 2026-05-29

AI patrol update thumbnail
Devlog / 2026-05-29

Patrol perception pass enters internal testing

AI now reacts differently to sound, sight, and recent contact during field tests.

Inventory update thumbnail
Build Notes / 2026-05-16

Loadout screen rebuilt around physical containers

Packs, rigs, and pouches now shape what players can reach quickly. The container hierarchy runs through the inventory component layer in Unreal — cleaner to extend than the previous flat grid approach.

Ballistics update thumbnail
Systems / 2026-04-28

Ballistics tuning moves into a surface table

Armor and cover testing is easier to compare across weapons and distances.

Weather update thumbnail
World / 2026-04-03

Weather visibility test expands to forest roads

Fog and rain now change how far players and patrols can read movement.

Extraction update thumbnail
Build Notes / 2026-03-14

Extraction timing pass focuses on exposure

Exit windows are tuned around risk, route condition, and patrol pressure.

Audio readability update thumbnail
Systems / 2026-02-21

Internal build 0.3.0 focuses on audio readability

Footsteps, rain masking, and interior occlusion are being tested for clearer threat reads.

North Relay media board thumbnail
Media / 2026-02-02

First North Relay media board published

New environment frames define the target mood for relay roads and extraction routes.