Relay tower sector overview

World notes

A region running on leftovers.

A restricted inland zone where public services failed, armed groups filled the gaps, and every road still carries evidence of a hurried evacuation.

Last updated 2026-04-28

North Relay tactical map board

Map Board

North Relay Sector

The current blockout is built around three pressure lines: the road into the checkpoint, the relay hill above it, and the forest route players use when they cannot afford a fight.

Region overview

Service roads, relay towers, drainage channels, depots, forestry tracks, empty housing blocks, and checkpoints form a playable region with clear landmarks and uncertain control.

Map philosophy

Routes are designed around risk layering. A short road may be watched, a forest path may be slower, and a flooded approach may protect the player while draining stamina.

Zones

Readable terrain, uncertain control.

Radio relay hills

Radio Relay Hills

High ground, antenna sites, maintenance sheds, wind exposure, and extraction routes visible from too far away.

Military checkpoint

Military Checkpoints

Concrete blocks, watch positions, vehicle wrecks, and routes that can be crossed quickly only when timing is right.

Abandoned complex

Abandoned Complex

Empty offices, utility rooms, stores, and improvised barricades with believable loot and poor visibility.

Factions

Groups with practical motives.

Local militia

Territorial groups defending supply corridors and familiar settlements.

Private contractors

Disciplined teams hired to recover assets and lock down access points.

Scavenger crews

Small opportunistic groups focused on fuel, medicine, tools, and trade goods.

Emergency remnants

Former response units trying to keep a few safe routes functional.

Unmarked patrols

Well-equipped movement seen near relay sites and sealed depots, with unclear orders.