
Extraction-based deployments
Enter with selected gear, adapt to the route, and leave before the zone tightens.

Game brief
A tactical open-world survival shooter about entering unstable zones, reading danger, scavenging under pressure, and extracting with enough equipment to survive the next deployment.
Last updated 2026-05-29

Prototype Reel
Current visuals serve as production reference only.
Key Features

Enter with selected gear, adapt to the route, and leave before the zone tightens.

Where equipment sits matters as much as what the player brings.

Rain, fog, and low light shift visibility, sound, and confidence.

AI investigates sight, sound, and recent contact instead of following a single trigger.

Shorter paths are rarely safer, and extraction timing changes the map.

Most sessions begin quietly: checking weather, choosing a route, and deciding how much equipment to risk. The tension rises as supplies run down and extraction windows become harder to reach.

Each deployment is a bounded run through a persistent zone state. Players enter with selected gear, complete field objectives if the opportunity is safe, and leave through extraction points.

Solo play emphasizes concealment and route discipline. Squad play adds overwatch, casualty recovery, shared supplies, and the risk of making too much noise.

Current work centers on movement feel, inventory structure, patrol perception, weather effects, and extraction timing.
Weapon tuning, armor values, economy balance, mission density, UI treatment, audio mix, and world scale are all subject to change. Public pages describe design direction, not a locked feature list.